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Tzeentch Dice embody the ever-shifting will of the Architect of Fate. The deep emerald-green pearlescent body swirls with dark energy — alive, mutating, and lit from within by the neon glow of pure warp-sorcery.
The 6-face bears the Eye of Tzeentch — the three-pointed sigil encircling an all-seeing eye, the mark of the Changer of Ways. Every roll is an act of fate manipulation across Warhammer 40K, AOS, and Horus Heresy tables.
In Warhammer 40K, every phase of battle — psychic, shooting, combat, and morale — is resolved with d6 rolls. Use your Tzeentch Dice to cast Smite, fire Inferno Bolts, and trigger Capricious Crest re-rolls with your Thousand Sons. The Eye of Tzeentch on the 6-face marks your critical successes — activating Warpflame abilities, Disc of Tzeentch charges, and Fate's Twisted Skein stratagems. In AOS, the same dice power your Destiny Dice mechanic — the most unique and fate-manipulating ability in the game. Choose the 10-piece set for Kill Team or Combat Patrol, or the 20-piece box for full 2,000-point battles.
Yes. These are standard 16mm d6 dice fully compatible with Warhammer 40K, Warhammer Age of Sigmar, Horus Heresy, and any other tabletop game system using six-sided dice. They work across all game modes — matched play, narrative, and open play.
The 6-face features the Eye of Tzeentch — a three-pointed sigil encircling an all-seeing eye, the sacred symbol of Tzeentch, the Chaos God of Change, Sorcery, and Fate. It replaces the standard "6" pip and serves as a faction identifier for Tzeentch players across 40K and AOS.
For a standard 2,000-point 40K game, the 15-piece set covers most rolling needs. Choose the 10-piece box for Kill Team or Combat Patrol skirmishes, and the 20-piece box for large Thousand Sons or Tzeentch Daemon armies where psychic phase and shooting phase both demand heavy rolling simultaneously.