Details of Farkle's Rules: Dice Combinations and Score Values
Farkle is a fun and easy to learn dice game where you win points by rolling a specified combination of points. However, before each roll, there is a risk of resetting the score. Therefore, for the question of "Do I need to continue rolling", you need to use strategy to evaluate the risk!
Introduction to Farkle
1. Number of players: Suitable for 2 or more people.
2. Game goal: Players need to accumulate as many points as possible, and get bigger bonus points by rolling the dice and combining specific points.
3. Victory standard: The player who accumulates 10,000 points first wins.
preparation in advance
- Dice: Each player needs to use 6 six-sided dice
- Scoring tools: a score sheet and a pen
- Players sit in a circle and decide who starts first by rolling the dice. Each person rolls a dice, and the one with the higher number starts first, and then they take turns to start the game in a clockwise direction. If multiple people roll the same dice, let them roll the dice again until only one person has the highest number.
You can purchase the dice you need for Farkle on Bear Dice. There are many styles and colors for you to choose from. We can provide you with customized and personalized dice services, solving your tabletop game dice needs in one stop!
Start the game
1.At the beginning of the game, the player in turn rolls six dice at once and needs to check if the six dice rolled meet the scoring rules (please refer to the specific Farkle scoring rules below).
2. After viewing, the scoring dice need to be placed aside, and the player can choose to save the score of the round to the total score and end the current round. Alternatively, choose to take the risk and continue rolling the remaining dice to obtain higher scores. Each player needs to keep at least one scoring dice, but it is not necessary to put all scoring dice aside.
3. If the remaining dice are rolled again in a scoring combination, you can continue to choose to keep the dice or end the current round; If the remaining dice do not roll the scoring combination, i.e. 'Farkle', then all the points obtained by the player in this round will be lost, and it will be the next player's turn to roll the dice.
4.The first player to reach or exceed 10000 points wins the game. If there is a tie, an additional tiebreaker is needed to determine the winner.
Scoring rules
-Basic scoring dice
Single "1": 100 points
Single "5": 50 points
-Special combination scoring
Three dice with the same number of points:
Three "1": 1000 points
Three "2": 200 points
Three "3": 300 points
Three "4": 400 points
Three "5": 500 points
Three "6": 600 points
Specific number combinations:
Four identical points: 1000 points
Five identical points: 2000 points
Six identical points: 3000 points
1-6 straight: 1500 points (i.e., roll one 1, 2, 3, 4, 5, and 6 at a time)
Two triplets: 2500 points (e.g., three 3s and three 4s)
Three pairs: 1500 points (a combination containing two pairs of identical points, e.g., four 2s and two 3s)
In Farkle, rolling the dice is not only a choice that requires luck, but also requires effective and clear strategic support.
First throw of 1-3-3-4-5-6: Take out 1 and 5 and put them aside, earning 150 points
Second throw of 2-4-4-4: Take out three 4's and set them aside, for a total of 400 points
The third throw of 3: no points, the accumulated points before are reset to zero.
But if you choose to end the third round early and not roll the last dice, your accumulated score for this round is 550 points (150+400). In this case, getting 550 points may be the best choice, so how should we consider whether to roll the remaining dice? You then need to weigh the risk and reward between scoring conservatively or taking a chance on a higher scoring combination, which is the key to this,as Farkle's scoring strategy revealed.
Hot dice
In Farkle, there is a special rule called "hot dice", which greatly increases the excitement and strategy of the game.
1. "Hot dice" means that the player has scored points on all six dice, which means that the points of the dice rolled by the player meet the scoring combination, or most of the dice rolled are the same. At this time, the player must roll all 6 dice again and continue the game.
2. If all the 6 dice you rolled the first time are scoreable points, you need to roll 6 dice again.
3. "Hot dice" has no limit on the number of times. Once the player triggers "hot dice", they can continue to roll new dice until the conditions of "hot dice" are no longer met.
4. Take out the point dice one by one until all 6 dice are point dice. This is also one of the forms of "hot dice", and you can roll 6 dice again.
Case 1: The first roll of the 6 dice has the numbers 1, 1, 1, 4, 4, 4, which are two triplets, with a score of 2500. You do not need to take out the dice, and you can just roll the 6 dice again to continue the game.
Case 2: The first roll of the 6 dice has the numbers 1, 2, 2, 3, 4, 6. Take out the dice 1, and there are 5 dice left.
The second roll of the 5 dice has the numbers 2, 3, 3, 3, 5. Take out three 3s from the dice, and there are 2 dice left.
The third roll of the 2 dice has the numbers 1, 1. At this time, the numbers of the 6 dice are 1, 1, 1, 3, 3, 3, forming a "hot dice", so you can roll the 6 dice again.
Farkle variants
In this challenging and fun dice game, we bring you a series of new rules and mechanisms of Farkle, aiming to make your gaming experience more exciting and diverse.
Different starting requirements
1. Higher starting threshold
In regular Farkle, players may need to roll at least 500 points in the first round to enter the game. Variant rules can raise this starting threshold to 800 or 1000 points, which makes the start of the game more challenging and players need to be more cautious about the first round of dice rolls.
2. Special starting combination
In addition to simple score requirements, special starting combination requirements can also be set. For example, players must roll at least one specific combination (such as three "1"s or a straight) in the first round to officially start the game, otherwise it will be recorded as 0 points and the next player will take their turn.
Scoring rule variants
1. Change the basic dice score
In the regular rules, a single "1" dice is worth 100 points, and a single "5" dice is worth 50 points. Variant rules can adjust the score of a single "1" dice to 80 points and a single "5" dice to 60 points, which will affect the player's strategic choice of dice combinations.
2. New combination score
Special pair combination: Add new scoring combinations, such as four pairs (such as two pairs of "1", two pairs of "2", etc.), which can be set to 1200 points.
Mixed straights: In addition to the regular 1-6 straights, a 5-1 straight (that is, the order of 5, 4, 3, 2, 1) can also score, for example, 1000 points.
Continuous same number combination: For example, two consecutive triplets of the same number (such as three "2" and another three "2") can be set to 3500 points, which is higher than the normal two triplets combination.
Game process variants
1. Limited number of re-rolls
In regular Farkle, players can continue to roll as long as there are remaining dice. Variant rules can set that players can only reroll the dice twice at most in each round, regardless of the previous dice roll results. This increases the tension of the game, and players need to calculate risks and benefits more accurately.
2. Forced retention rule
When a player rolls a specific combination (such as three "6"), this combination must be retained, and the player cannot choose to give up the score and reroll the dice, which changes the player's strategic choice when facing a high-scoring combination.
End of game condition variant
1. Sudden death mode
When a player reaches a certain score (such as 8000 points), the game enters sudden death mode. Starting from the next round, each player has only one chance to roll the dice. If there is no score, the game ends directly, and the player with the highest score wins. This variant makes the game more exciting near the end.
2. Target score decreases
A high target score (such as 12,000 points) is set at the beginning of the game, but after each round, if no player reaches the target score, the target score decreases by 500 points. This encourages players to score as quickly as possible, increasing the rhythm and sense of competition of the game.
Farkle FAQ
1. How does the first round of the game start?
Answer: Usually the player rolls a dice first, and the player with the highest score gets the first round of the game, and then the game proceeds in a clockwise direction.
2. If none of the points I rolled scored any points, will the scores I rolled before still be displayed?
Answer: No, if all the points you rolled did not score any points, that is, you have "Farkle", your round is over, and you will not get any points for that round.
3. Are there any restrictions or special regulations for the accumulation of scores during the game?
Answer: Generally speaking, there is no special score accumulation limit in the game, but players need to pay attention to reaching a certain score target (such as 10,000 points or other agreed scores) to win. In multiplayer games, other players have one or more rounds of opportunities to catch up with the score after the current player reaches the target score.
4. How many times can a player roll the dice?
Answer: You can arrange the number of dice rolls according to the actual dice roll points and strategy. You must ensure that you get the points before choosing to end the round.