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Grey Knights Dice are forged in the image of the Emperor's most elite daemon hunters. The dark storm-grey marble body radiates cold authority, while ice-blue glowing pips cut through the darkness like psychic force.
The 6-face bears the Grey Knights' sacred Nemesis tome-and-sword icon — a symbol of unbreakable faith and psychic mastery. Every roll channels the will of the Ordo Malleus across 40K, Horus Heresy, AOS, and Old World tables.
In Warhammer 40K, every combat sequence — hit rolls, wound rolls, armour saves, and psychic tests — is resolved with d6 dice. Roll your Grey Knights Dice to smite daemons, cast Sanctic powers, and make Nemesis Force Weapon attacks. The Nemesis icon on the 6-face marks your critical hits — triggering Mortal Wounds, Psychic Devastation abilities, and Brotherhood of Psykers bonuses. Use the 10-piece set for Combat Patrol or Kill Team games, or the 20-piece box for full 2,000-point matched play battles where psychic phase and shooting phase both demand heavy rolling.
Yes. These are standard 16mm d6 dice fully compatible with Warhammer 40K, Horus Heresy, Warhammer Age of Sigmar, and Warhammer: The Old World. Any tabletop game system using six-sided dice will work with this set.
The 6-face features the Grey Knights' Nemesis tome-and-sword icon — the sacred symbol of the Emperor's daemon-hunting Space Marine Chapter. It replaces the standard "6" pip and serves as a faction identifier for Grey Knights players on the tabletop.
For a standard 2,000-point 40K game, the 15-piece set covers most rolling needs. Choose the 10-piece box for Combat Patrol or Kill Team skirmishes, and the 20-piece box for larger battles or Horus Heresy games where multiple units fire and fight simultaneously.