DND: A must-have board game adventure terminology dictionary for DND newbies | Bear Dice

A dictionary of board game adventure terms that even TTRPG novices can understand

Are you new to the world of TTRPG (tabletop role-playing games) and confused by a series of abbreviations and terms? This novice-specific terminology guide will give you a comprehensive analysis of the most common abbreviations, professions, skills, combat terms and dice types in games such as DND. From HP, AC, RP to Fighter, Wizard and Saving Throw, everything is here, allowing you to quickly understand the "jargon" of old players, easily integrate into the tabletop game team, and start your own fantasy adventure!

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TTRPG (Tabletop Role-Playing Game) is the abbreviation of tabletop role-playing game, representing classic tabletop game systems such as Dungeons & Dragons and Pathfinder. In these games, you will play a role and work with your teammates to advance the plot by rolling dice, telling stories, and completing tasks.

But when you first enter Dungeons & Dragons or other TTRPG games, you are often confused by a bunch of inexplicable terms? HP, AC, RP, DC... Looks like code, but it is actually the "universal language" in role-playing games!

This article is your exclusive tabletop role-playing game terminology. Whether you are playing DND, Pathfinder, or other TTRPG systems, this novice vocabulary list can help you understand what old players are saying and get started quickly!

✨Full interpretation of common TTRPG abbreviations

Abbreviation Meaning Examples
HP Hit Points When HP=0, the character falls to the ground or dies. For example, you are burned by 20 HP by the fireball.
AC Armor Class Armor level, the enemy attack must "roll the dice" to exceed this value to hit you.
DC Difficulty Class To succeed or fail to do something, you must "roll the dice" against this value.
XP Experience Points Used to upgrade the character's growth value.
RP Roleplay Speak and act from the character's perspective.
NPC Non-Player Character Non-player characters, controlled by the DM.
PC Player Character The behavior of playing a role, such as speaking in the tone of your character.
DM Dungeon Master Dungeon Master, also called GM (Game Master), host and narrator.
AoE Area of Effect Attack multiple enemies, such as fireball.
D20 20-sided Dice The most commonly used dice in TTRPG. Every action is inseparable from it.
RAW Rules As Written Explained completely according to the official rules
RNG Random Number Generator Refers to the system in the game that determines luck by rolling the dice.
TPK Total Party Kill Team wipe, all player characters are killed...
Meta Meta-Gaming Players make decisions based on information that the characters should not know (usually discouraged).
CR Challenge Rating Used to measure the strength of monsters.
PP Passive Perception No need to roll dice, automatically perceive the value of things.

✅ Tips: These terms frequently appear in Reddit, Discord, or DND communities. Familiarity with them can help you integrate into the team faster!

Class and Skill Vocabulary (Class & Skill) Newbies can understand it at a glance!

In DND or most TTRPG systems, the gameplay of each character is defined by "class" and "skills":

RPG Classes Introduction to the role characteristics
Fighter Melee expert, tank or output, suitable for beginners
Wizard Long-range casting, high burst, many spells but fragile
Rogue High agility, good at stealth, sneak attack and unlocking traps
Cleric Healing support, sacred spells, can fight and heal
Paladin Warrior blessed by holy light, can fight and resist, with sacred spells
Barbarian Violent output type, resistant to beating, strong explosive power
Ranger Archer/wilderness survival expert, often with pets
Druid Natural spells, can transform into animals
Sorcerer Spells come from bloodline, flexible casting but fewer spells
Warlock Sign a contract with a mysterious existence to obtain unique spell abilities
Bard Versatile, good at assistance, performance, socializing and casting
Monk Flexible body movements, good at unarmed combat and evasion
Artificer Technology + magic mixed profession, can create magic items (modern/steampunk style setting)

Characters need to perform skill checks to complete specific tasks, such as stealth, persuasion, trap removal, etc. These skills are usually linked to the character's attributes (such as agility, perception, intelligence, etc.).

Skill Use scenarios
Stealth Use to sneak up on enemies, hide and avoid
Perception Detect hidden enemies, traps or details
Investigation Find clues, solve puzzles
Arcana Understand magic and mysterious things
History Identify ancient relics, remember the background of events
Insight See if NPCs are lying or hiding emotions
Persuasion Negotiate, negotiate and ask for help from NPCs
Deception Deceive NPCs, disguise identities, etc.
Intimidation Get information or concessions by intimidation
Athletics Physical movements such as climbing, swimming, jumping, and wrestling
Acrobatics Flexible movements such as balance, rolling, and dodging
Survival Find the way, track, and identify plants and animals
Medicine Judge injuries and stabilize dying characters
Religion Understand religious backgrounds such as gods, sacred objects, and rituals
Animal Handling Calm, control or interact with animals
Nature Understand weather, geography, knowledge of plants and animals
Sleight of Hand Stealing, magic performances, light operations

👉 Recommended dice: If you want to enhance the ritual of "skill check", you can try our unique giant D20 dice, which not only feels good, but also looks good. It's especially cool when you roll a "20-point big success"!

⚔️Battle-related terms

The battle phase is the "highlight moment" in TTRPG, but it may also be the most complicated part. Understand these common terms first, so that you don't become a "beating machine".

  • Initiative (first attack value): determines the order of your shots in battle, usually rolling D20 plus agility.
  • Attack Roll (attack check): Use D20 dice to roll, the result must be greater than or equal to the enemy's AC to hit.
  • Damage Roll (damage roll): After hitting, roll the damage dice to determine the damage value caused by this attack.
  • Saving Throw: Used to resist certain spells, control or trap effects, such as fireball or paralysis.
  • Critical Hit: Usually roll 20 points (natural 20), causing double damage!
  • AOE: Area of Effect, an attack that can affect multiple targets, such as fireball.

 Actual combat example:

Your wizard casts a fireball (DC 15), and the enemy performs a Dexterity Saving Throw. Two goblins fail to roll the dice and are directly blown away, and one rolls 20 points - successfully avoided!

Game system related terms

Terminology Meaning
Cantrip Permanent spells, do not consume spell slots, can be used unlimited times. The main output of mages and warlocks.
Spell Slot Used to cast "leveled" spells. The number is limited every day, and you can only rest and replenish them after using them up.
Long Rest / Short Rest Long rest / short rest. The way a character recovers life, spell slots or skills, affecting resource management strategies.
Homebrew Content created by players or DMs (characters, items, plots, and even the entire world view). Unofficial but very common.
One-shot One-time plots, usually short groups that can be completed in one night, suitable for novices to try out or friends to have fun together.
Campaign Long-term groups usually run multiple chapters or tasks in a row to tell a more complete story.

Brief introduction to dice types: Dice for TTRPG you need to know

In tabletop RPG, there is more than just D20! Dice of various numbers of sides have their own functions:

Dice Type Abbreviations Common Uses
D4 4-sided dice Low-level spell damage, such as Magic Missile.
D6 6-sided dice Commonly used for normal attacks, fireballs, etc.
D8 8-sided dice For weapon damage or healing spells.
D10 10-sided dice For warrior skills, spells, etc.
D12 12-sided dice For powerful attacks, only for warriors.
D20 20-sided dice The key dice to determine success or failure.
D100 100-sided dice For random event tables or mechanisms such as "critical failure".

🎁 Tips for purchasing dice: New players are recommended to buy [DND 7-piece set] which contains all the above dice to easily deal with various scenarios.

TTRPG practical dialogue example

Scene Player quotes DM responds
Sneak into the enemy camp "I use Stealth to get close to the guard." "Roll a Stealth check."
Negotiate with NPC "I want to use Persuasion to convince him to give us the map." "Roll Persuasion, DC 15."
Battle begins "I use Fireball to attack the goblins!" "They do a Dex Saving Throw, what's the DC?"
Encounter a trap "I use Perception to see if there are any traps ahead." "Okay, roll Perception."

The rhythm of the game revolves around "describing actions → rolling dice → determining results". These terms are "bridges" that allow players and DMs to communicate without obstacles, so that the story can unfold smoothly.

💡 Tip: Terms are tools, not obstacles
Newcomers often feel that "you need to understand a lot of terms to play", but in fact, the essence of TTRPG lies in "storytelling + rolling dice". Terms are just a way to make communication more efficient-it doesn't matter if you don't understand, just follow the DM and have fun!

If you want to know more [dice knowledge, role-playing strategies, TTRPG gameplay suggestions]? Welcome to subscribe to our blog or leave a message below about what you want to know most!

 Recommended extended reading

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