Liars Dice Game Rules Guide - How to Play Liars Dice?

What is Liars Dice?

Liars Dice, also known as Liar's Dice, is a game that combines cards and dice from Latin America. It requires players to guess the points of the dice in the other party's hand by calling cards and questioning. Each player takes turns to call cards, claiming how many times a certain point in his hand appears. Other players can choose to continue to call higher points, or question the authenticity of the previous call. This guessing and bluffing mechanism makes the game full of uncertainty and fun.

Liars Dice Game Preparation

1. Props: Each player needs five six-sided dice and an opaque dice cup. (You can buy various styles of D6 dice in Bear Dice; the dice cup can be opaque and can cover the dice so that others cannot see the dice cylinder)
Translucent green six-sided dice set | Bear Dice5 green transparent 6 sided dice props required for Liars Dice
2. Number of people: Suitable for 2-8 people to participate. The more people there are, the more interesting and challenging the game will be.

Liar's dice rules

1.First-hand order

First, each player throws a dice to determine the starting order. The player with the higher score starts first, and then the players throw the dice in a clockwise direction. If the points thrown are the same, you need to throw again until the starting player is determined.

2. Calling dice

Players shake their own 5 dice with dice cups. Be careful not to let others see your dice points. The first player calls the dice according to the points of the dice he shook, and shouts out a number combination, such as "three fours".

Here, "three" represents the number of dice claimed, and "four" represents the points of the dice. You can bluff and talk about how many dice you think there are, or call according to how many dice are under your cup.

3. Following the dice and lifting the dice

After hearing the dice call, the subsequent players have two choices. One is to choose to believe the current dice call and follow the dice, that is, repeat the number combination called by the dice caller; the other is to think that the dice call does not conform to the actual situation and choose to lift the dice.

There are two ways to raise the dice:

  • One is to increase the number of dice, such as raising "three fours" to "four fours";
  • The other is to increase the number of dice points, such as raising from "three fours" to "three fives".

In this stage, players need to judge the situation, weigh the difference between the dice in their hands and the dice calling situation, and decide whether to take the risk of raising the dice or conservatively follow the dice.

4. Questioning stage

When a player thinks that the current dice calling is a bluff, he can choose to question. Once a player questions, all players need to open the dice cup to show the dice.

If the number combination of the called dice is greater than or equal to the actual displayed dice combination, such as calling "three fours", and the number of four points in the actual displayed dice reaches three or more, then the caller wins;

If the number combination of the called dice is less than the actual displayed dice combination, such as calling "three fours", and the number of four points in the actual displayed dice is less than 4, then the questioner wins.

This stage is the climax of the game, which is exciting and is the final test of all previous dice calling, following, and raising decisions.

5. Score determination

In a complete game, there are usually two ways to set the victory conditions.

One is to predetermine the player who wins a certain number of rounds as the final winner. For example, the player who wins 5 rounds first wins the championship. Then, during the game, the player who achieves this goal first will become the winner of the game.

Another way is that the player who fails to verify in the challenge loses a dice and needs to put the dice aside. The player who still has a dice in the dice cup at the end is the final winner.

How to play Liar's Dice?

Laura, Corey, and Nia are playing Liars Dice at a table. Each of them rolls a dice. Laura, who rolls a high number, is the first to call. Laura says, "I call three sixes." Then Corey calls a higher number (for example, "four fives"). Nia questions the authenticity of Corey's call and says, "I don't believe there are four fives."

If anyone questions, all players need to reveal their dice to verify whether the call is true. If there are actually four fives, Nia loses one dice; if there are only three fives or less, Corey loses one dice.

Strategies and skills for playing Liars Dice

In the Liars Dice game, calling dice, following dice, raising dice and questioning each link require some strategies, after all, each link will affect the direction of the game and the final outcome. Next, let's take a look at some more practical game strategies.

1. Calling dice strategy

Calling dice conservatively at the beginning: At the beginning of the game, because you don't know the cards of others, if you hold two dice with the same points, you should call a combination with one more than the actual number, such as "two fours" in reality, and call the dice "three fours". This will not expose your own cards too much, and leave a certain amount of room for subsequent dice calls, and at the same time, it will not be easily questioned by other players because of calling too high dice.

Call dice according to the distribution of dice: If you have a lot of dice with points and a universal dice (if there is such a rule in the game), you can call dice boldly, such as "three fives" plus a universal dice to call "five fives", and take advantage of your own dice to take the initiative in calling dice.

Tentative calling dice: By calling a relatively uncommon but certain possible number combination, test the reaction of other players. For example, if you call "two sixes" and other players quickly follow suit, it may mean that they also have sixes in their hands, or they are bluffing; if other players show hesitation or directly question, then it can be inferred that they are most likely not to have sixes in their hands, so as to adjust the subsequent dice calling strategy.

Call dice according to player style: During the game, pay attention to the dice calling style of other players. For those who are more aggressive and often bluff, you can appropriately increase the points or quantity when calling dice to put pressure on them; while for more conservative players, calling dice can be relatively stable to avoid unnecessary doubts.

Call dice using probability: Knowing the probability of different dice point combinations can provide strong support for calling dice. For example, in a five-player game, each player has 5 dice, a total of 25 dice. The probability of calling "five sixes" is relatively low, because it is not easy to have exactly five sixes in so many dice. The probability of calling "ten fours" is relatively high, because the probability of four or more fours is higher. Players can combine this probability with the dice in their hands to call out a reasonable and confusing number combination.

Calling dice to divert attention: When calling dice, you can deliberately mention a combination that is related to the dice points you actually want to call but is not exactly the same, to distract other players. For example, first hint that you may have many threes, let other players pay attention to the situation of three points, and then suddenly call out "four fives" to catch your opponent off guard.

2. Follow dice strategy

Follow dice carefully: When you hear other players calling dice, don't blindly follow the dice. If the situation of the dice in your hand is very different from the dice called, and you are not sure enough to judge whether the dice call is true or false, you should choose to follow the dice carefully. For example, other players call "three fours", and you only have one four in your hand. At this time, the risk of following the dice is greater, unless you observe other players showing obvious signs of bluffing.

Follow the dice to test: Sometimes, in order to obtain more information, you can choose to follow the dice for testing. If the situation of the dice in your hand is not clear, observe the reaction of subsequent players after following the dice. If the subsequent players raise the dice quickly, it may mean that they have more dice related to the dice call, otherwise there may be different situations.

3. Raising dice strategy

Reasonable raising: When raising the dice, you should raise it reasonably according to the dice in your hand and the situation on the field. Don't raise it too much, which will put you in a passive position. For example, if other players call "three fours", if you have three fives in your hand, and observe that other players have called dice conservatively before, you can raise it to "four fives" appropriately, which not only improves the level of calling dice, but also has a certain degree of confidence.

Raising dice to deter: In some cases, raising the dice can deter other players. If the dice in your hand are in good condition and you feel that other players may be bluffing, you can raise the dice significantly, such as raising it directly from "three fours" to "five fives", so that other players dare not question it easily.

4. Questioning strategy

Observational questioning: During the game, observe the expressions, tone, body language and other details of other players to judge whether to question. If a player's eyes flicker and his tone is not firm when calling the dice, he may be bluffing, and you can consider questioning at this time.

Timing questioning: It is crucial to choose the right time to question. Don’t question easily in the early stages of the game, because there is not enough information at this time. Generally, you can question in the middle or late stages of the game when you have a certain judgment of the situation on the field and are more confident.

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